QBCore

Disabling the QBCore Ambulance Job Default Death Screen

To remove or disable the death screen in the QBCore Ambulance Job, make adjustments to certain functions in client/dead.lua. The following instructions guide you through commenting out lines responsible for the visual effects and camera controls associated with the death screen.


Step 1: Modify gameEventTriggered Event

Locate the gameEventTriggered event handler and comment out the lines related to the death screen timer.

Original Code:

AddEventHandler('gameEventTriggered', function(event, data)
    if event == 'CEventNetworkEntityDamage' then
        local victim, attacker, victimDied, weapon = data[1], data[2], data[4], data[7]
        if not IsEntityAPed(victim) then return end
        if victimDied and NetworkGetPlayerIndexFromPed(victim) == PlayerId() and IsEntityDead(PlayerPedId()) then
            if not InLaststand then
                SetLaststand(true)
            elseif InLaststand and not isDead then
                SetLaststand(false)
                local playerid = NetworkGetPlayerIndexFromPed(victim)
                local playerName = GetPlayerName(playerid) .. ' ' .. '(' .. GetPlayerServerId(playerid) .. ')' or Lang:t('info.self_death')
                local killerId = NetworkGetPlayerIndexFromPed(attacker)
                local killerName = GetPlayerName(killerId) .. ' ' .. '(' .. GetPlayerServerId(killerId) .. ')' or Lang:t('info.self_death')
                local weaponLabel = (QBCore.Shared.Weapons and QBCore.Shared.Weapons[weapon] and QBCore.Shared.Weapons[weapon].label) or 'Unknown'
                local weaponName = (QBCore.Shared.Weapons and QBCore.Shared.Weapons[weapon] and QBCore.Shared.Weapons[weapon].name) or 'Unknown'
                TriggerServerEvent('qb-log:server:CreateLog', 'death', Lang:t('logs.death_log_title', { playername = playerName, playerid = GetPlayerServerId(playerid) }), 'red', Lang:t('logs.death_log_message', { killername = killerName, playername = playerName, weaponlabel = weaponLabel, weaponname = weaponName }))
                deathTime = Config.DeathTime
                OnDeath()
                DeathTimer()
            end
        end
    end
end)

Updated Code:

Step 2: Modify Main Thread

Locate the thread below and comment out the lines related to the death screen timer.

Original Code:

Updated Code:

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