cfg_main.lua
return {
--[[ General Settings ]]
Framework = "auto", -- Options: "esx", "qbcore", "custom", or "auto" (auto-detects between "esx" and "qbcore").
DebugMode = "prod", -- Debug options: "prod" (minimal logs), "dev" (detailed logs & dev commands), false (disable logs)
--[[ Vehicle Category Mapping ]]
VehicleCategories = { --? Reference: https://docs.fivem.net/natives/?_0x29439776AAA00A62
all = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22 },
car = { 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 12, 13, 18, 22 },
air = { 15, 16 },
sea = { 14 },
other = { 10, 11, 17, 19, 20 },
},
--[[ Garage Menu & UI Settings ]]
GarageMenu = {
OpenKey = 38, -- Default: 38 (E key) --? Reference: https://docs.fivem.net/docs/game-references/controls/
Animation = true, -- Toggle animations for menu interactions --? (modifiable in client/modules/cl_anims.lua)
ParkList = {
ShowImages = true, -- Display vehicle images in the menu
ImagePath = "nui://cloud-garage/web/dist/img/vehicle_images/%s.webp", -- Path format for vehicle images
},
},
UI = {
ManageVehicle = {
VehicleActions = {
RenameVehicle = true, -- Enable the ability to rename vehicle
RefuelVehicle = true, -- Enable the ability to refuel vehicle
RepairVehicle = true, -- Enable the ability to repair vehicle
},
BlurBackground = true, -- Blur the background when the vehicle management modal is active
},
ImagePath = "img/vehicle_images/%s.webp", -- Path format for vehicle images in UI
},
--[[ Vehicle Settings ]]
Payment = {
FuelPricePerLiter = 25, -- Cost per liter of fuel
ImpoundPrice = 1500, -- Cost to retrieve an impounded vehicle
RepairPrice = 1000, -- Cost for repairing a vehicle
},
VehicleParking = {
ParkOut = {
WarpPed = true, -- Place player in vehicle after parking out
StartEngine = false, -- Start the vehicle engine after parking out
LockDoors = false, -- Lock vehicle doors after parking out
},
ParkIn = {
SaveProps = true, -- Save vehicle properties when parking in
},
Impound = {
ResetAfterRestart = true, -- Resets impounded vehicles to parked state on resource restart
RemoveVehicle = true, -- Remove the currently active vehicle when retrieving from impound
SaveProps = true, -- Save vehicle properties when impounded (if vehicle still exists)
},
},
--[[ Preview Scene Settings ]]
PreviewScene = {
car = {
Camera = {
Pos = vec3(972.5361, -2998.8359, -39.6470),
Rot = vec3(-5.0, 0.0, -125.0),
MaxFov = 60.0,
DofEffect = false, -- Blur background effect --! (may increase resource usage)
},
Vehicle = {
Pos = vec4(977.1413, -3002.0291, -39.6037, 87.8199),
Extras = {
TurnEngineOn = true,
EnableLights = true,
},
},
Ped = {
Enabled = true,
CamPlaceholder = true, -- Focus camera on ped until a vehicle is selected
Pos = vec4(976.4622, -3005.0269, -39.6470, 40.6306),
PlayerChar = true, -- Use player's ped model
Model = `mp_m_waremech_01`,
Scenario = "WORLD_HUMAN_DRUG_DEALER_HARD",
},
},
sea = {
Camera = {
Pos = vec3(1326.1887, 4212.5117, 29.8807 + 2),
Rot = vec3(-5.0, 0.0, 55.0),
MaxFov = 100.0,
DofEffect = false,
},
Vehicle = {
Pos = vec4(1317.6821, 4217.8428, 29.3766 + 1, 250.2760),
Extras = {
TurnEngineOn = true,
EnableLights = true,
},
},
Ped = {
Enabled = false,
CamPlaceholder = true,
Pos = vec4(1308.0367, 4229.8242, 33.9155, 234.1480),
PlayerChar = true,
Model = `mp_m_waremech_01`,
Scenario = "WORLD_HUMAN_DRUG_DEALER_HARD",
},
},
air = {
Camera = {
Pos = vec3(1728.3732, 3299.3499, 41.2235 + 0.5),
Rot = vec3(-5.0, 0.0, -7.5),
MaxFov = 125.0,
DofEffect = false,
},
Vehicle = {
Pos = vec4(1729.6730, 3309.0315, 41.2235, 195.0853),
Extras = {
TurnEngineOn = true,
EnableLights = true,
},
},
Ped = {
Enabled = false,
CamPlaceholder = true,
Pos = vec4(1734.7325, 3315.4099, 41.2235, 144.6466),
PlayerChar = true,
Model = `mp_m_waremech_01`,
Scenario = "WORLD_HUMAN_DRUG_DEALER_HARD",
},
},
},
--[[ Optional Features ]]
VehicleKeys = {
Enabled = false, -- Enable vehicle keys system
Radius = 8.0, -- Lock/unlock range (meters)
Extras = {
PreventExit = false, -- Prevents player from exiting the vehicle if locked --! (may increase resource usage)
FlashLights = true, -- Flash lights when locking/unlocking
CloseDoors = true, -- Close all doors when locking
},
KeyMapping = {
VehKeysMenu = "L", -- Default keybind for vehicle keys management menu
LockVehicle = "", --? Leave empty to disable default keybind
SharedKeys = false, --? Set to false to disable keybind entirely
},
Target = {
Enabled = true, --? Configure target settings in config/cfg_functions.lua
},
Animation = {
Enabled = true,
ProgressBar = true, -- Show progress bar during lock/unlock
InVehicle = false, -- Play animation while inside the vehicle
},
SharedKeys = {
Enabled = true, -- Allow sharing vehicle keys
GiveRadius = 15.0, -- Max distance for giving keys
},
},
AutoRemover = {
Enabled = true, -- Enable automatic vehicle removing
SafeDistance = 25, -- Prevent removing if players are within this range --? (set to false to disable)
SafeAreas = {
{ coords = vec3(195.8067, -934.0140, 30.6868), radius = 130.0 }, -- Safe zones where vehicles wont be removed --? Set DebugMode to "dev" to visualize.
},
StartTimerAt = { -- Schedule times for auto-remover
{ hour = 23, minute = 45 },
{ hour = 02, minute = 15 },
{ hour = 04, minute = 45 },
{ hour = 06, minute = 15 },
{ hour = 09, minute = 45 },
{ hour = 11, minute = 15 },
{ hour = 14, minute = 45 },
{ hour = 16, minute = 15 },
{ hour = 19, minute = 45 },
{ hour = 21, minute = 15 },
},
DeletionTimer = 900, -- Time (in seconds) before vehicles are removed
},
GiveVehicle = {
Enabled = true, -- Enable the give vehicle commands.
Commands = { -- Command names for giving specific vehicle types.
GiveCar = "givecar",
GivePlane = "giveplane",
GiveBoat = "giveboat",
},
AllowedGroups = { "admin" }, -- List of groups allowed to use the /giveveh command.
PlateFormat = "AAA 111", -- Format for generated plate. --? Reference: https://overextended.dev/ox_lib/Modules/String/Shared#stringrandom
},
}
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