cfg_locations.lua

return {
	["Vespucci Blvd"] = {
		Coords = vec4(150.266, -1040.203, 29.374, 0.0), -- Location of the banking interaction point
		PointDistance = 25.0, -- The radius within which markers, peds, and other game elements related to the banking are displayed

		Blip = {
			Enabled = true, -- If true, displays a map blip for this banking location
			Name = "Bank", -- Name displayed on the map
			Sprite = 108, -- Blip icon type --? Reference: https://docs.fivem.net/docs/game-references/blips/
			Color = 3, -- Blip color --? Reference: https://docs.fivem.net/docs/game-references/blips/#blip-colors
			Scale = 0.8, -- Size of the blip
		},

		Indicator = {
			Ped = {
				Enabled = false, -- If true, spawns a ped (NPC) at the location
				Model = `cs_bankman`, -- Ped model type --? Reference: https://docs.fivem.net/docs/game-references/ped-models/
				Scenario = "WORLD_HUMAN_GUARD_STAND", -- Animation scenario for the ped --? Reference: https://github.com/DioneB/gtav-scenarios
			},
			Marker = {
				Enabled = true, -- If true, displays a marker at the banking location
				Type = 29, -- Marker type --? Reference: https://docs.fivem.net/docs/game-references/markers/
				Size = vec3(0.9, 0.4, 0.9), -- Size of the marker
				Color = { 65, 133, 235, 125 }, -- RGBA color of the marker
				BobUpAndDown = false, -- If true, marker moves up and down
				FaceCamera = false, -- If true, marker faces the player's camera
				Rotate = true, -- If true, marker rotates
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true, -- If true, displays floating help text near the interaction point
				Distance = 2.5, -- Distance within which help text appears and is interactable
			},
			FloatingText = {
				Enabled = false, -- If true, displays floating text above the banking NPC
				Distance = 2.5, -- Distance within which floating text is visible and interactable
			},
			Target = { -- Uses ox_target by default --? (modifiable in config/cfg_functions.lua)
				Enabled = true, -- If true, enables targeting system
				BoxZoneSize = vec3(4, 4, 4), -- Size of the target zone
				DrawSprite = true, -- If true, displays a sprite for the target zone
				Distance = 2.5, -- Interaction distance
			},
		},
	},

	["Hawick Ave (1)"] = {
		Coords = vec4(314.3349, -278.7085, 54.1708, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Hawick Ave (2)"] = {
		Coords = vec4(-350.7311, -49.4613, 49.0425, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Alta St"] = {
		Coords = vec4(252.4704, 220.8199, 106.2867, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Boulevard Del Perro"] = {
		Coords = vec4(-1212.7677, -330.4154, 37.7870, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Great Ocean Hwy"] = {
		Coords = vec4(-2962.9824, 483.0365, 15.7031, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Route 68"] = {
		Coords = vec4(1175.0217, 2706.4246, 38.0940, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},

	["Paleto Blvd"] = {
		Coords = vec4(-112.3792, 6468.7988, 31.6267, 0.0),
		PointDistance = 25.0,

		Blip = {
			Enabled = true,
			Name = "Bank",
			Sprite = 108,
			Color = 3,
			Scale = 0.8,
		},

		Indicator = {
			Ped = {
				Enabled = false,
				Model = `cs_bankman`,
				Scenario = "WORLD_HUMAN_GUARD_STAND",
			},
			Marker = {
				Enabled = true,
				Type = 29,
				Size = vec3(0.9, 0.4, 0.9),
				Color = { 65, 133, 235, 125 },
				BobUpAndDown = false,
				FaceCamera = false,
				Rotate = true,
			},
		},

		Interaction = {
			HelpText = {
				Enabled = true,
				Distance = 2.5,
			},
			FloatingText = {
				Enabled = false,
				Distance = 2.5,
			},
			Target = {
				Enabled = true,
				BoxZoneSize = vec3(4, 4, 4),
				DrawSprite = true,
				Distance = 2.5,
			},
		},
	},
}

Last updated