cfg_locations.lua
return {
["Vespucci Blvd"] = {
Coords = vec4(150.266, -1040.203, 29.374, 0.0), -- Location of the banking interaction point
PointDistance = 25.0, -- The radius within which markers, peds, and other game elements related to the banking are displayed
Blip = {
Enabled = true, -- If true, displays a map blip for this banking location
Name = "Bank", -- Name displayed on the map
Sprite = 108, -- Blip icon type --? Reference: https://docs.fivem.net/docs/game-references/blips/
Color = 3, -- Blip color --? Reference: https://docs.fivem.net/docs/game-references/blips/#blip-colors
Scale = 0.8, -- Size of the blip
},
Indicator = {
Ped = {
Enabled = false, -- If true, spawns a ped (NPC) at the location
Model = `cs_bankman`, -- Ped model type --? Reference: https://docs.fivem.net/docs/game-references/ped-models/
Scenario = "WORLD_HUMAN_GUARD_STAND", -- Animation scenario for the ped --? Reference: https://github.com/DioneB/gtav-scenarios
},
Marker = {
Enabled = true, -- If true, displays a marker at the banking location
Type = 29, -- Marker type --? Reference: https://docs.fivem.net/docs/game-references/markers/
Size = vec3(0.9, 0.4, 0.9), -- Size of the marker
Color = { 65, 133, 235, 125 }, -- RGBA color of the marker
BobUpAndDown = false, -- If true, marker moves up and down
FaceCamera = false, -- If true, marker faces the player's camera
Rotate = true, -- If true, marker rotates
},
},
Interaction = {
HelpText = {
Enabled = true, -- If true, displays floating help text near the interaction point
Distance = 2.5, -- Distance within which help text appears and is interactable
},
FloatingText = {
Enabled = false, -- If true, displays floating text above the banking NPC
Distance = 2.5, -- Distance within which floating text is visible and interactable
},
Target = { -- Uses ox_target by default --? (modifiable in config/cfg_functions.lua)
Enabled = true, -- If true, enables targeting system
BoxZoneSize = vec3(4, 4, 4), -- Size of the target zone
DrawSprite = true, -- If true, displays a sprite for the target zone
Distance = 2.5, -- Interaction distance
},
},
},
["Hawick Ave (1)"] = {
Coords = vec4(314.3349, -278.7085, 54.1708, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Hawick Ave (2)"] = {
Coords = vec4(-350.7311, -49.4613, 49.0425, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Alta St"] = {
Coords = vec4(252.4704, 220.8199, 106.2867, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Boulevard Del Perro"] = {
Coords = vec4(-1212.7677, -330.4154, 37.7870, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Great Ocean Hwy"] = {
Coords = vec4(-2962.9824, 483.0365, 15.7031, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Route 68"] = {
Coords = vec4(1175.0217, 2706.4246, 38.0940, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
["Paleto Blvd"] = {
Coords = vec4(-112.3792, 6468.7988, 31.6267, 0.0),
PointDistance = 25.0,
Blip = {
Enabled = true,
Name = "Bank",
Sprite = 108,
Color = 3,
Scale = 0.8,
},
Indicator = {
Ped = {
Enabled = false,
Model = `cs_bankman`,
Scenario = "WORLD_HUMAN_GUARD_STAND",
},
Marker = {
Enabled = true,
Type = 29,
Size = vec3(0.9, 0.4, 0.9),
Color = { 65, 133, 235, 125 },
BobUpAndDown = false,
FaceCamera = false,
Rotate = true,
},
},
Interaction = {
HelpText = {
Enabled = true,
Distance = 2.5,
},
FloatingText = {
Enabled = false,
Distance = 2.5,
},
Target = {
Enabled = true,
BoxZoneSize = vec3(4, 4, 4),
DrawSprite = true,
Distance = 2.5,
},
},
},
}
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