cfg_main.lua
return {
--[[ General Settings ]]
Framework = "auto", -- Options: "esx", "qbcore", "custom", or "auto" (auto-detects between "esx" and "qbcore")
DebugMode = "prod", -- Debug options: "prod" (minimal logs), "dev" (detailed logs & dev commands), false (disable logs)
--[[ Update Intervals ]]
UpdateIntervals = {
PlayerData = 5000, -- Interval for updating player and server data (e.g., time, job, player ID, and player count)
Money = 1500, -- Interval for updating the money display
Ammo = 150, -- Interval for updating the ammo display
HealthArmor = 750, -- Interval for updating health and armor display
Stamina = { Active = 150, Idle = 1000 }, -- Interval for updating stamina display. --? (Idle cannot be configured by the client)
Oxygen = { Active = 150, Idle = 1250 }, -- Interval for updating oxygen display. --? (Idle cannot be configured by the client)
Voice = 300, -- Interval for updating voice status --? (Only for pma-voice; cannot be configured by the client)
Location = 1500, -- Interval for updating location display
Speedo = 120, -- Interval for updating speedometer display
PauseMenu = 650, -- Interval for hiding the HUD when the pause menu is active. (Cannot be configured by the client)
},
--[[ Minimap Settings ]]
Minimap = {
ShowDefaultBar = false, -- Show the default GTA status bar (health, armor, oxygen)
HideOnFoot = false, -- Disables the minimap when the player is on foot
FlashOnDamage = true, -- Flash minimap red when taking damage
TextureDict = "minimap_mask", -- Texture dictionary for the minimap mask
Scaleform = "minimap", -- Scaleform movie for the minimap
Offsets = {
Left = -0.0065, -- Left offset
Bottom = 0.022, -- Bottom offset
AddedHeight = 0.0265, -- Added height to the minimap
},
Positions = {
minimap = { x = -0.0045, y = 0.002, width = 0.150, height = 0.188888 },
minimap_mask = { x = 0.020, y = 0.032, width = 0.111, height = 0.159 },
minimap_blur = { x = -0.03, y = 0.022, width = 0.266, height = 0.237 },
},
},
--[[ Location Settings ]]
Location = {
ShowPostal = true, -- Show the nearest postal code
},
--[[ Speedometer Settings ]]
Speedo = {
OnlyEngineRunning = true, -- Display speedometer only when the engine is running
OnlyDriver = true, -- Display speedometer only when the player is in the driver's seat
UnitSystem = "metric", -- Unit system for speed ("metric" or "imperial")
WarningSteps = {
fuel = { warning = 35, critical = 20 }, -- Fuel warning at 35% (orange), critical at 20% (red)
engine = { warning = 35, critical = 20 }, -- Engine warning at 35% (orange), critical at 20% (red)
},
Seatbelt = { --! Check documentation for setup instructions
Enabled = true,
KeyMapping = "B",
EjectVelocity = 60, -- Player ejection speed threshold
UnknownEjectVelocity = 60, -- Secondary threshold for advanced vehicle damage
UnknownModifier = 17.0, -- Multiplier for vehicle ejection force
MinDamage = 2000, -- Minimum damage applied to the player on ejection
Sound = {
Warning = {
Enabled = true,
Path = "sound/seatbelt-warning.wav",
Volume = 0.25,
},
Buckle = {
Enabled = true,
Path = "sound/seatbelt-buckle.ogg",
Volume = 0.3,
},
Unbuckle = {
Enabled = true,
Path = "sound/seatbelt-unbuckle.ogg",
Volume = 0.3,
},
},
},
},
--[[ Voice Chat Settings ]]
Voice = {
System = "pma-voice", -- Options: "pma-voice" or "saltychat"
TransitionDuration = 300, -- Time for marker to reach its final size
MarkerDuration = 1500, -- Time before the marker begins to fade out
FadeDuration = 1500, -- Duration of fade out before marker is hidden
Ranges = {
[1] = { value = 25, markerColor = { 0, 255, 0 } }, -- Range 1
[2] = { value = 50, markerColor = { 65, 133, 235 } }, -- Range 2
[3] = { value = 75, markerColor = { 255, 255, 0 } }, -- Range 3
[4] = { value = 100, markerColor = { 255, 0, 0 } }, -- Range 4 (ignored if only 3 ranges are used)
},
},
--[[ Config Menu Settings ]]
ConfigMenu = {
Enabled = true,
Command = "hud", -- Command to open the HUD configuration menu
ShowItems = {
MainMenu = { -- Main menu options
toggleHud = true, -- Toggle the entire HUD on or off
toggleCinematicMode = true, -- Enable cinematic bars and disable HUD
hudComponents = true, -- Toggle individual HUD components
intervalsMenu = true, -- Customize update intervals for HUD elements
},
ComponentsMenu = { -- Component-specific options
toggleTimeDate = true,
toggleJob = true,
togglePlayerId = true,
togglePlayerCount = true,
toggleWatermark = true,
toggleWallet = true,
toggleBank = true,
toggleAmmo = true,
toggleHealth = true,
toggleArmor = true,
toggleStamina = true,
toggleOxygen = true,
toggleHunger = true,
toggleThirst = true,
toggleStress = false,
toggleVoice = true,
toggleRadio = true,
toggleRadioChannel = true,
toggleLocation = true,
toggleSpeedo = true,
},
IntervalsMenu = { -- Update interval options
playerDataInterval = true,
moneyInterval = true,
ammoInterval = true,
healthArmorInterval = true,
staminaInterval = true,
oxygenInterval = true,
locationInterval = true,
speedoInterval = true,
},
},
},
--[[ Time and Date Format ]]
TimeFormat = {
time = "%H:%M", -- Time format (hour:minutes)
date = "%d.%m.%Y", -- Date format (day.month.year)
},
}
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